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unity-nerf

Volumetric rendering of NeRF/PlenOctrees for Unity

Unity NeRF

About

This project aims to implement real-time rendering of NeRF scenes inside Unity. It is based on the method developed by Yu et al. and works by caching the results of the NeRF network using a sparse voxel octree (SVO) structure with GPU acceleration.

Note: Due to GitHub's file size limits, some of the files required to run the example scenes included in this project are not tracked as part of this repo. These can be found in the "releases" section as downloads. The sample scenes will not render correctly without these files!

Setup

Documentation

Requirements